This UDK level, based on the ancient Roman city of Herculaneum, is a fairly straightforward run-and-gun stype map, with a few twists. The player must kill each enemy in turn to unlock different doors, and as he progresses through the level, he must solve two puzzles. The first is a light puzzle where the player must turn all the lights on while keeping in mind that touching any light also flips its adjacent lights. The second is a puzzle in which players must determine the order in which to touch a series of shapes - the correct order being based on the number of sides each shape has.
This level was an individual project and the final assignment of my Level Design course. We were told to base our levels on different portions of Herculaneum, and so I modeled a part of the city and made a few adjustments to make it more viable as FPS level, and then added in the enemies and puzzles. All of the scripting was done myself - of particular note are the two puzzles and the flying enemies that populate the end of the level.